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An Interview with Valkyrie Savage and Stefanie Mueller, ACM UIST
August 11, 2015
We recently learned that a forthcoming technology conference, ACM User Interface Software and Technology (UIST) Symposium 2015, which runs November 8-11 in Charlotte, NC, has chosen 3D printing as part of its Student Innovation Contest. The contest will test students’ ability to pair 3D printing with the field of animatronics. Animatronics, for those not familiar, is defined by Dictionary.com as “the technology connected with the use of electronics to animate puppets or other figures, as for motion pictures&rdquo. It is great to see such a large group embracing the technology of 3D printing for a contest that involves students, providing even further credence to the technology that has evolved so rapidly over the last 3-5 years. To find out more we spoke with the two committee chairs of the Student Innovation contest, Ms. Valkyrie Savage, a Ph.D. student at UC-Berkeley, and Ms. Stefanie Mueller, a Ph.D. student at the Hasso Plattner Institute located in Pottsdam, Germany. The interview was conducted via email and the transcript is below.
1) This is the 28th ACM UIST conference, is this the first time your group has focused on 3D printing for student innovation? Are there any other subgroups doing anything related to 3D printing at the conference?
2) What are some of the goals of this competition?
3) Could you talk a little more about the role that 3D printing will have in the building of these animatronic creatures? Will you have a 3D printer on-hand at the event for contestants to use?
4) What is each of your own experiences with this technology? Does it relate to either of your dissertation topics?
5) Is there an age limit or do you only need to be a student between a high school and before post-doc?
6) How many people can be on a single team?
7) Are contestants allowed to get assistance from non-team members?
8) What do you think high schools and colleges can do better (if anything) to foster efforts related to 3D printing, STEM, or STEAM education for students?